Traits

Waganga: Hunter Gatherer

You grew up in the wilds, far from civilization and the comforts of town and technology. You’ve witnessed the migration of herds larger than forests, survived weather more extreme than any city-dweller could comprehend, and enjoyed the solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a nomad, an explorer, a recluse, a hunter-gatherer, or even a marauder. Even in places where you don’t know the specific features of the terrain, you know the ways of the wild.

Origin: Tribal Nomad

Feature: Wanderer

You have an excellent memory for maps and geography, and you can always recall the general layout o f terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

Personality Traits

  • I’m driven by a wanderlust that led me away from home.
  • I’m always picking things up, absently fiddling with them, and sometimes accidentally breaking them.

Ideal

Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)

Bond

I am the last of my tribe, and it is up to me to ensure their names enter legend.

Flaw

I am too enamoured of ale, wine, and other intoxicants.


Gaspar LeMarque: Soldier

War has been your life for as long as you care to remember. You trained as a youth, studied the use of weapons and armor, learned basic survival techniques, including how to stay alive on the battlefield. You might have been part of a standing national army or a mercenary company, or perhaps a member of a local militia who rose to prominence during a recent war.

When you choose this background, work with your DM to determine which military organization you were a part of, how far through its ranks you progressed, and what kind of experiences you had during your military career. Was it a standing army, a town guard, or a village militia? Or it might have been a noble’s or merchant’s private army, or a mercenary company.

Specialty: Officer

Feature: Military Rank

You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.

Personality Traits

  • Charmer & self-styled hero. A gallant raconteur & dashing bawd with a crude sense of humour.
  • Full of inspiring and cautionary tales from his military career relevant to almost every combat situation

Ideal

Independence. When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)

Bond

He who fights with me on this day is my brother, and no brother will be left behind

Flaw

Dominant personality, bully, braggart, rascal, rake, ruffian, rapscallion, rogue, scalawag, liar, thief, scamp, dissolute, debautched, troublemaking drunkard


Baxter B.B. Barebottom: Sage

You spent years learning the lore of the multiverse. You scoured manuscripts, studied scrolls, and listened to the greatest experts on the subjects that interest you. Your efforts have made you a master in your fields of study.

Specialty: Wizards Apprentice

Feature: Researcher

When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information com es from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might
rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.

Personality Traits

  • I’m used to helping out those who aren’t as smart as I am, and I patiently explain anything and everything to others.
  • There’s nothing I like more than a good mystery.

Ideal

Knowledge. The path to power and self-improvement is through knowledge. (Neutral)

Bond

My life’s work is a series of tomes related to a specific field of lore.

Flaw

I can’t keep a secret to save my life, or anyone else’s.


Dagglemore Sneed: Guild Artisan

You are a member of an artisan’s guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by talent and wealth from the constraints of a feudal social order. You learned your skills as an apprentice to a master artisan, under the sponsorship of your guild, until you became a master in your own right.

Guild Business: Jewellers and Gemcutters

Feature: Guild Membership

As an established and respected member of a guild, you can rely on certain benefits that membership provides. Your fellow guild members will provide you with lodging and food if necessary, and pay for your funeral if needed. In some cities and towns, a guildhall offers a central place to meet other members of your profession, which can be a good place to meet potential patrons, allies, or hirelings.

Guilds often wield tremendous political power. If you are accused of a crime, your guild will support you if a good case can be made for your innocence or the crime is justifiable. You can also gain access to powerful political figures through the guild, if you are a member in good standing. Such connections might require the donation of money or magic items to the guild’s coffers.

You must pay dues of 5 gp per month to the guild. If you miss payments, you must make up back dues to remain in the guild’s good graces.

Personality Traits

  • I don’t part with my money easily and will haggle tirelessly to get the best deal possible.
  • I am a snob about items of less than fine quality craftsmanship.

Ideal

Community. It is the duty of all civilized people to strengthen the bonds of community and the security of civilization. (Lawful)

Bond

I’m in search of money and power in order to secure a marriage above my station, preferably with a nice dowry.

Flaw

I’ m never satisfied with what I have— I always want more.


Eustice Von Thorne: Noble

You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat unfamiliar with work or discomfort, a former merchant just elevated to the nobility, or a disinherited scoundrel with a disproportionate sense of entitlement. Or you could be an honest, hard-working landowner who cares deeply about the people who live and work on your land, keenly aware of your responsibility to them.

Work with your DM to come up with an appropriate title and determine how much authority that title carries. A noble title doesn’t stand on its own—it’s connected to an entire family, and whatever title you hold, you will pass it down to your own children. Not only do you need to determine your noble title, but you should also work with the DM to describe your family and their influence on you.

Is your family old and established, or was your title only recently bestowed? How much influence do they wield, and over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the common people regard them?
What’s your position in the family? Are you the heir to the head of the family? Have you already inherited the title? How do you feel about that responsibility? Or are you so far down the line of inheritance that no one cares what you do, as long as you don’t embarrass the family? How does the head of your family feel about your adventuring career? Are you in your family’s good graces, or shunned by the rest of your family?

Does your family have a coat of arms? An insignia you might wear on a signet ring? Particular colors you wear all the time? An animal you regard as a symbol of your line or even a spiritual member of the family?

These details help establish your family and your title as features of the world of the campaign.

Feature: Position of Privilege

Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.

Personality Traits

  • Despite my noble birth, I do not place myself above other folk. We all have the same blood.

Ideal

Respect. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good)

Bond

I will face any challenge to set myself apart from the villainy of my family

Flaw

I hide a truly scandalous secret that could ruin my family forever.

Traits

Clover Bay Jamisonian